Ash returns to the cabin with his new girlfriend Julie, horrors ensue, including his evil hand and an entire evil twin to boot. Then, however, the trouble really begins, because everything outside the cutscenes looks much, much worse. I don't know exactly who I'm nicking this term from, but Evil Dead typifies the "brown" sort of game that has been occasionally railed against throughout the 32-bit generation. It's so called because, well, that's what color it is. It's other colors, true, but brown definitely predominates in Ash's adventure, painting the backgrounds in uniform shades of mud. They're not very detailed, either. The recent Resident Evils and Final Fantasies have Evil Dead soundly licked when it comes to quality of rendering - the backgrounds tend to be very grainy, and they lack the kind of attention to design and wonderful little fiddly bits that we've come to expect from pre-rendered art in games today.
Pick up the controller, and a new dimension of difficulty appears. Evil Dead adheres to the traditional survival-horror movement system: the D-pad moves you forward and back, the left and right keys pivot you on a dime. Have we spent enough time explaining why this is a fundamentally broken control scheme, I wonder? It doesn't help that the Deadites appear literally out of nowhere, completely at random. Suddenly they're behind you, and you have to switch to your ready position, turn around, and then take a swing at them. Once you've dispatched them, more basic problems arise, like the ridiculously slow speed at which Ash moves (faster than Aya in the original Parasite Eve, but only just). The game even wastes a perfectly good face button on nothing but Ash's one-liners - triangle, rather than bringing up the inventory menu, just causes him to repeat one of maybe half a dozen stock lines.
Format: Rar (BinCue)
Both Discs one and two in the one download
Evil Dead : Hail To The King --NTSC-U--
Disc 1: [SLUS-01072]
Disc 2: [SLUS-01326]