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Metal Slug- Super Vehicle 001 (Requires 1MB or 4MB RAM Cart) (Redump) Update Information
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Metal Slug (メタルスラッグ Metaru Suraggu?) is a run and gun video game for the Neo-Geo console/arcade platform developed by Nazca Corporation and published by SNK. It was originally released in 1996 for the MVS arcade platform. The game is widely known for its sense of humor, fluid hand-drawn animation, and fast paced two-player action. It is the first title in the Metal Slug series.

The player (1 is Marco and 2 is Tarma) has to constantly shoot at a continual stream of enemies in order to reach the end of a level. At the end of each level, the player confronts a boss who is often considerably larger than regular enemies and takes many shots to defeat. On the way through the level, the player finds weapons upgrades and "Metal Slug" tanks, known as the SV-001 (Super Vehicle), that can be used not only as weapons but also as added defense.

The protagonists can perform melee attacks by using a knife and/or kicking. The player does not die for simply coming into contact with most enemies. Correspondingly, many of the enemy troops have melee attacks. Much of the game's scenery is destructible. Sometimes this reveals extra items or powerups, most of the time it simply results in collateral damage.

During the course of a level, the player encounters prisoners of war. If they are freed, the player can receive bonuses in the form of random items or weapons. The player receives a score bonus for freeing POWs at the end of the level; at this point the game shows the name and rank for each of the prisoners freed. If the player dies before the end of the level, the tally of freed POWs is restarted.

There are a total of six levels, with themes ranging from forests, garrisoned cities, snowy mountain valleys, canyons, and military bases.

Originally, Metal Slug was available on Neo-Geo MVS arcade system and AES home entertainment system. Later on, a Neo Geo CD version of the game was produced, which featured a "Combat School" mode that allows the player to revisit previously-played stages, but with new mission objectives to fulfill. Sega Saturn and Sony Playstation versions were also released.


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File Listing

Code: Select all
Metal Slug - Super Vehicle-001 (Japan) (Track 01).bin
Metal Slug - Super Vehicle-001 (Japan) (Track 02).bin
Metal Slug - Super Vehicle-001 (Japan) (Track 03).bin
Metal Slug - Super Vehicle-001 (Japan) (Track 04).bin
Metal Slug - Super Vehicle-001 (Japan) (Track 05).bin
Metal Slug - Super Vehicle-001 (Japan) (Track 06).bin
Metal Slug - Super Vehicle-001 (Japan) (Track 07).bin
Metal Slug - Super Vehicle-001 (Japan) (Track 08).bin
Metal Slug - Super Vehicle-001 (Japan) (Track 09).bin
Metal Slug - Super Vehicle-001 (Japan) (Track 10).bin
Metal Slug - Super Vehicle-001 (Japan) (Track 11).bin
Metal Slug - Super Vehicle-001 (Japan) (Track 12).bin
Metal Slug - Super Vehicle-001 (Japan) (Track 13).bin
Metal Slug - Super Vehicle-001 (Japan).cue



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HOW DO I PLAY THIS GAME?

SSF Emulator

Best emulator as of 7/27/12 located here
http://www.theisozone.com/downloads/oth ... 2-beta-r3/


1. From Disc

Simply burn the cue with imgburn at 16x. No region patching is needed for emulation. Make sure in your emulator settings, you have your CD drive selected. Put the disc in your PC. Open SSF. Thats it. NOTE-- you must already have the disc loaded in your drive before you open SSF

From Virtual Drive

Mount the CUE with Daemon tools. Make sure in SSF options, you have your virtual drive selected, not your CD drive. Open SSF. Thats it. It will load on its own. NOTE-- you must already have the CUE mounted before you open SSF.


Original Hardware

Japanese Console

Simply burn the cue with ImgBurn at 16x and play.

USA and PAL Consoles

You must region patch this with SRP 3.0. Its located here
http://www.theisozone.com/downloads/oth ... d-edition/

Patch the 1st bin. Dont worry about the rest of them. They are audio files and dont need patching.

This is the file to region patch
Metal Slug - Super Vehicle-001 (Japan) (Track 01).bin


Then, burn the CUE like normal with ImgBurn at 16x.

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Comments
(8 Comments) Latest comment was 6 months ago
dcGirl View Profile
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3 years ago
I have the 4MB cart and game works perfectly. This game is a must have.thanx for this smashey!
SmokeMonster View Profile
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2 years ago
Great game. Thank you Smashey!
Majestic_Lizard View Profile
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6 months ago
Actually, the game will boot and play with the 4 MB cart, but it will give many errors due to the way the memory is mapped. You actually need either the 1 MB cart or a cart that switches between 4 MB and 1 MB for this to play properly. This goes for all Neo Geo games on the Saturn that require the memory cart. I am absolutely certain of this.
dcGirl View Profile
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6 months ago
It works fine with my action reply 4mb cart.
Majestic_Lizard View Profile
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6 months ago
The Action Replay cart is NOT the Capcom 4 MB cart. The Action Replay cart is BOTH a 4MB cart and a 1MB cart. There is an ONLY 4MB cart that doesn't work correctly with these. TRUST ME ON THIS.
Majestic_Lizard View Profile
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6 months ago
I'm not arguing. This is just something I know to be fact from years of experience with the Saturn. And I just verified it using Samurai Shodown IV three seconds ago. Your Action Replay Cart is "smarter" than the Capcom version. It automatically maps either way.
Majestic_Lizard View Profile
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6 months ago
I'm going to start a thread on this.
Majestic_Lizard View Profile
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6 months ago
In other words, dcGirl's cart internally switches between 4MB or 1MB depending on the game in the system. The official 4MB RAM cartridges, made by Capcom, did not do this. Please see my thread.
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