Mattel Intellivision Update Information
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complete and verified romset!!

compiled for the Isozone!!

this is a setup for the pc, but roms can be used in any other emulator you can think of!

Code: Select all
                        ░ ░                       
                   ▒█▓▓▓█▓▒█▓ ██                 
                  ▒█▓▓▓▓█  ░ ▓█                   
                 ▓█▓▓█▓▒▓░░ ▒█                   
               ░██████▓░ ░▓██▒  REVIVE RETRO PROJECT
            ▒▒███▓▓▒░░▓█▓░▒▓██   ---PRESENTS---
          ░▓█████▓░    ▓██▓▒▓██                 
           ░▒████▒░░  ░▓▓▓▓▓█▓█░   VERIFIED COMPLETE ROMSET
              ▓█▒░   ░▒█▓▓▓▓▓▓▓█    FOR MATTEL INTELLIVISION SYSTEM
               ▒░  ▒▓███▓▓▓▓▓██▓                 
              ▓░ ░▒████████████░    THIS SET HAS BEEN VERIFIED
            ░▒▒░░▒███████▓▒▓█▓▒░      TO BE 100% COMPLETE
           ▒▒░▒▓   ▓▓▒▒░░░░░  ▓▓▒▒░               
          ▒░░░▒░    ▒░░░░░     ▒▓▒  ░    EVERY ROM FILE IS INCLUDED
        ▒██▓██░    ███▓▓▒▓░▒    ▒▓▒░░▓▒   FOR THIS SYSTEM,
       ▒█▓▓██░     ███████▓▓▒    ▒████▓░        YOUR HUNT IS OVER!
  ░▓▒▒▒█▓██▒      ▓█▓▓▓▓▓███▓     ░▒████▓░    ░   
░░▒▒▓████▓       ▒███▓▓▓▓▓▓█▓        ▓█████████▒▒▒
   ░▒███         ███▓▓▓▓▓▓▓▓▒          ░████████▒
     ░          ▒██▓█▓▓▓▓▓██▒             ▓▓▓▒   
                 ░█▓█▓▒▒░░ ░▒░   ALSO LOOK OUT FOR OUR TOP
                 ░█▒▓▒▓▓▒▒▒░░   50 PACKAGES!
                 █▓▓▒▓▓▓▓▓▒▒▒▒░  DESIGNED FOR THOSE WHO
                ░▓▓▓▓▓▓▓▓▓▓▒▒▒▒   PREFER THE BEST OF TITLES
                █▓▓▓▓▓▓█▒█▓▓▓▒░░   A PARTICULAR PLATFORM HAS
               ░▓▓▓▓▓▓█░  █▓▓▓▒░   TO OFFER!
               █▓▓▓▓▓▓█    ▓▓█▓▒▒                 
             ░▓██▓▒▓▓█░    █▓▓▓█▒  THIS COMPILATION WAS THE
           ▒█▓▒▒▓▓▓██░     █▓▒▓█▒  WORK OF SPPV,ELEKTRODOG
         ░█▓░░▒▓▓█▓▓       █▓▓▓▓▒   AND JACKYBOY.
        ░██▒░▒▓██░         █▓▒▒░▒░               
       ▓█▓▓████▒           █▓▓▒▒▓░  HOPEFULLY YOU ENJOY IT!
      ▒█▓████▓░            ████▓█░               
     ▓█████▒░              ▒██▓▓▓▓               
 ░▓███▓██▒                  ▒███▓█░               
 ████▓██                     ███▓█               
 ████▓██                     ▒███▓▓   HOWEVER OR WHEREVER YOU
  ▒█▓▓▓█                      ▓██▓█░   OBTAINED THIS PACK IT
   ▓█▓██░                     ▓██▓██     ORIGINATED FROM -------
   ░██▓██▒░                   ▓███▓██▓▒░    WWW.THEISOZONE.COM
    ▒█████▒                   ████████████       
                                  ▒█▓█▓███  BIGUPS TO JAMBO!


The Intellivision was developed by Mattel's Mattel Electronics division, a
subsidiary formed expressly for the development of electronic games. The
console was test marketed in Fresno, California, in 1979 with a total of
four games available, and went nationwide in 1980 with a price tag of $299
and a pack-in game: Las Vegas Blackjack. Though not the first system to
challenge Atari (systems from Fairchild Semiconductor, Bally, and Magnavox
were already on the market), it was the first to pose a serious threat to
Atari's dominance. A series of ads featuring George Plimpton were produced
which mercilessly attacked the Atari 2600's capabilities with side-by-side
game comparisons.

Taking a page from the Atari play book, Mattel marketed their console to a
number of retailers as a rebadged unit. These models include the Radio
Shack Tandyvision, the GTE-Sylvania Intellivision, and the Sears Super
Video Arcade. (The Sears model was a particular coup for Mattel, as Sears
was already selling an Atari rebadge unit, and in doing so making a huge
contribution to Atari's success.)

In that first year Mattel sold 175,000 Intellivision consoles, and grew
its library to 19 games. At this point in time, all Intellivision games
were developed by an outside firm. The company recognized that what had
been seen as a secondary product line might be a big business. Realizing
that potential profits are much greater with first party software, Mattel
formed its own in-house software development group.

The original five members of that Intellivision team were manager Gabriel
Baum, Don Daglow, Rick Levine, Mike Minkoff and John Sohl. Levine and
Minkoff (a long-time Mattel Toys veteran) both came over from the
hand-held Mattel games engineering team. To keep these programmers from
being hired away by rival Atari, their identity and work location was kept
a closely guarded secret. In public, the programmers were referred to
collectively as the Blue Sky Rangers.

By 1982 sales were soaring. Over two million Intellivision consoles had
been sold by the end of the year, earning Mattel a $100,000,000 profit.
This was a big year for Mattel. Third party Atari developers Activision,
Coleco, and Imagic began releasing games for the Intellivision. The most
popular titles sold over a million units each. And Mattel introduced an
innovative new peripheral, the Intellivoice. This was a voice synthesis
device which produced speech when used with special games. The original
5-person Mattel game development team had grown to 110 people under now-
Vice President Baum, while Daglow led Intellivision development and
Minkoff -- a top engineer -- directed all work on all other platforms.

But many users were clamoring for the release of the "Keyboard Component",
a computer upgrade heavily touted by Mattel as "coming soon". The unit
featured a built-in cassette tape drive from which users would load its
computer software; the cartridge slot on the Intellivision, which sat
nestled in a cavity inside the Keyboard Component, continued to allow
regular Intellivision games to be played in the usual way.

However the upgrade had proven to be expensive to develop and produce,
so Mattel put it on the back burner. Mattel was investigated by the Federal
Trade Commission (FTC) for failing to produce the promised upgrade, and
eventually fined a whopping $10,000 a day until it was released. Finally
Mattel offered the Keyboard Component for sale via mail order. 4,000 units
were sold, many were later returned when Mattel recalled the unit in 1983.

The reason for the recall was that the unit was very expensive to produce
and support, and that the then-innovative cassette tape unit never proved
to be as reliable as consumer needs required it to be. Mattel by this time
had set up competing internal engineering teams, each trying to either fix
the Keyboard Component or replace it. The rival Mattel engineers had come
up with a much less expensive keyboard alternative. The Entertainment
Computer System (ECS), was much smaller, sleeker, and easier to produce
than the original Keyboard Component. Unfortunately, while the original
Keyboard Component had some advantages over the small computers of its day,
the new Keyboard Component was underpowered and under-featured compared to
emerging machines like the Commodore 64. The two keyboard units were
incompatible, but owners of the older unit were offered a new ECS in

With the video game industry already staggering by the time the new
Keyboard Component was planned, the machine was code-named LUCKI
(for "Low User Cost Keyboard Interface.")

In addition to the launch of the ECS, 1983 also saw the introduction of a
redesigned Intellivision II (featuring detachable controllers and sleeker
case), the System Changer (plays Atari 2600 games on the Intellivision II),
and a music keyboard add-on for the ECS. But amid the flurry of new
hardware, there was trouble for the Intellivision. New game systems
(ColecoVision [1982], Atari 5200 [1982], and Vectrex [1982]) were stealing
market share from Mattel, and the videogame crash began to put pressure on
the entire industry. By August there were massive layoffs at Mattel, and
the Intellivision II (which launched at $150 earlier that year) was slashed
to $69. Mattel Electronics posted a $300 million loss. Early the next year,
the division was closed - the first high profile victim of the crash.

But amazingly the system rose from the ruins when a group of employees
purchased all rights to the Intellivision and its software from Mattel,
as well as all remaining inventory. The new company, INTV Corp., continued
to sell old stock via retail and mail order. When the old stock of
Intellivision II consoles ran out, they introduced a new console dubbed
INTV III. This unit was actually a cosmetic rebadge of the original
Intellivision console. (This unit was later renamed the Super Pro System.)
In addition to manufacturing new consoles, INTV Corp. also continued to
develop new games, releasing a few new titles each year. Eventually the
system died off, and INTV closed its doors in 1991.

The system rose from the ashes yet again when Keith Robinson, an early
Intellivision programmer responsible for the game "TRON Solar Sailor"
purchased the software rights and founded a new company, Intellivision
Productions. As a result, games originally designed for the Intellivision
are available on modern-day consoles including the PlayStation 2, Xbox and
Nintendo GameCube, in the Intellivision Lives package.

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(2 Comments) Latest comment was 6 years ago
Anonymous 6 years ago
"I didn't know!"
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