Coleco Colecovision [Verified]
complete and verified romset!!
compiled for the Isozone!!
this is a setup for the pc, but roms can be used in any other emulator you can think of!
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░██████▓░ ░▓██▒ REVIVE RETRO PROJECT
░▒████▒░░ ░▓▓▓▓▓█▓█░ VERIFIED COMPLETE ROMSET
▓█▒░ ░▒█▓▓▓▓▓▓▓█ FOR COLECO COLECOVISION SYSTEM
▓░ ░▒████████████░ THIS SET HAS BEEN VERIFIED
░▒▒░░▒███████▓▒▓█▓▒░ TO BE 100% COMPLETE
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▒░░░▒░ ▒░░░░░ ▒▓▒ ░ EVERY ROM FILE IS INCLUDED
▒██▓██░ ███▓▓▒▓░▒ ▒▓▒░░▓▒ FOR THIS SYSTEM,
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█▓▓▓▓▓▓█▒█▓▓▓▒░░ A PARTICULAR PLATFORM HAS
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Coleco Industries was doing quite well with its Telstar pong units, that
was until competitors jumped in on the craze and over-saturated the market
with clones. The Telstar was pushed even further out of the picture when
more advanced consoles with interchangeable cartridges (such as the Atari
2600 and Fairchild Channel F) were introduced. While Coleco managed to
survive with its non-electronic toys (such as Cabbage Patch Kids dolls) and
their handhelds (which were experiencing some loss of market due to the new
consoles with interchangeable games), they needed to get with the times to
Thanks to the Atari 2600 and other popular consoles of the time, the home
video game market resurged, and Coleco wanted a piece of the action. By
1981, they had begun development on their new system (to be called the
"ColecoVision") that would be superior to the competitors consoles as it
would provide arcade quality graphics and gameplay (thanks to a Z-80A
processor). Arcade conversions were popular at this time - Atari had built
a following around them as they were able to make home versions of their own
arcade games. Coleco was not as fortunate. They had no presence in the
arcade industry and so they had to get licenses to the rights of arcade
games made by other companies. Their first target was the very popular
Donkey Kong by Nintendo. An agreement was reached by December 1981. Coleco
then proceeded to get licenses for other coin-op games.
The ColecoVision was given controllers similar to the APF Imagination and
the Mattel Intellivision and even had the same onboard storage for them.
An expansion port was also featured on the ColecoVision, which would be
capable of housing future add-on devices.
Coleco first showed their new console at the Consumer Electronics Show in
June 1982 and shocked the industry (since Coleco hadn't made any home
consoles since the Telstar and had not given any warning of this new
console). They began selling their consoles to the public (without FCC
approval so they were fined $2000 but were still able to continue producing
ColecoVisions) in August for US$175 and had sold 550 000 by Christmas 1982
and proved to be a real winner for Coleco.
Coleco produced a number of devices for the expansion port including a
device for playing Atari 2600 games (Expansion Module #1), which caused
quite a stir in the industry, and the Super Game Module (Expansion Module
#3), which was later released on its own as the Coleco ADAM.
The Coleco ADAM had many problems, costing Coleco both money and credibility
On top of that, these problems were also occurring at the same time as the
Great Video Game Market Crash of 1983-84. Coleco stopped production of the
ColecoVision in Spring of 1984 to focus on the ADAM computer, believing that
they had a greater chance of surviving with the ADAM because of the latest
predictions that computers would take over the console market (part of the
reason of the crash). But because of the ADAM's many problems, not even it
could survive, and was dropped in January 1985, and at the same time
Telegames began to release new titles for the ColecoVision. Remaining
ColecoVision stock was sold to Telegames.
While Coleco Industries stayed afloat for a while with the production of
Cabbage Patch Kids, they eventually filed for bankruptcy in 1988. At this
time, Telegames also brought Bit Corp's Dina 2-in-1 clone to America,
calling it the Personal Arcade.
Information on this page has been sourced from Console Database.