Atari 7800 complete and merged [Verified] Update Information
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complete and verified romset!!

compiled for the Isozone!!

this is a setup for the pc, but roms can be used in any other emulator you can think of!

Code: Select all
                        ░ ░                       
                   ▒█▓▓▓█▓▒█▓ ██                 
                  ▒█▓▓▓▓█  ░ ▓█                   
                 ▓█▓▓█▓▒▓░░ ▒█                   
               ░██████▓░ ░▓██▒  REVIVE RETRO PROJECT
            ▒▒███▓▓▒░░▓█▓░▒▓██   ---PRESENTS---
          ░▓█████▓░    ▓██▓▒▓██                 
           ░▒████▒░░  ░▓▓▓▓▓█▓█░   VERIFIED COMPLETE ROMSET
              ▓█▒░   ░▒█▓▓▓▓▓▓▓█    FOR ATARI 7800 SYSTEM
               ▒░  ▒▓███▓▓▓▓▓██▓                 
              ▓░ ░▒████████████░    THIS SET HAS BEEN VERIFIED
            ░▒▒░░▒███████▓▒▓█▓▒░      TO BE 100% COMPLETE
           ▒▒░▒▓   ▓▓▒▒░░░░░  ▓▓▒▒░               
          ▒░░░▒░    ▒░░░░░     ▒▓▒  ░    EVERY ROM FILE IS INCLUDED
        ▒██▓██░    ███▓▓▒▓░▒    ▒▓▒░░▓▒   FOR THIS SYSTEM,
       ▒█▓▓██░     ███████▓▓▒    ▒████▓░        YOUR HUNT IS OVER!
  ░▓▒▒▒█▓██▒      ▓█▓▓▓▓▓███▓     ░▒████▓░    ░   
░░▒▒▓████▓       ▒███▓▓▓▓▓▓█▓        ▓█████████▒▒▒
   ░▒███         ███▓▓▓▓▓▓▓▓▒          ░████████▒
     ░          ▒██▓█▓▓▓▓▓██▒             ▓▓▓▒   
                 ░█▓█▓▒▒░░ ░▒░   ALSO LOOK OUT FOR OUR TOP
                 ░█▒▓▒▓▓▒▒▒░░   50 PACKAGES!
                 █▓▓▒▓▓▓▓▓▒▒▒▒░  DESIGNED FOR THOSE WHO
                ░▓▓▓▓▓▓▓▓▓▓▒▒▒▒   PREFER THE BEST OF TITLES
                █▓▓▓▓▓▓█▒█▓▓▓▒░░   A PARTICULAR PLATFORM HAS
               ░▓▓▓▓▓▓█░  █▓▓▓▒░   TO OFFER!
               █▓▓▓▓▓▓█    ▓▓█▓▒▒                 
             ░▓██▓▒▓▓█░    █▓▓▓█▒  THIS COMPILATION WAS THE
           ▒█▓▒▒▓▓▓██░     █▓▒▓█▒  WORK OF SPPV,ELEKTRODOG
         ░█▓░░▒▓▓█▓▓       █▓▓▓▓▒   AND JACKYBOY.
        ░██▒░▒▓██░         █▓▒▒░▒░               
       ▓█▓▓████▒           █▓▓▒▒▓░  HOPEFULLY YOU ENJOY IT!
      ▒█▓████▓░            ████▓█░               
     ▓█████▒░              ▒██▓▓▓▓               
 ░▓███▓██▒                  ▒███▓█░               
 ████▓██                     ███▓█               
 ████▓██                     ▒███▓▓   HOWEVER OR WHEREVER YOU
  ▒█▓▓▓█                      ▓██▓█░   OBTAINED THIS PACK IT
   ▓█▓██░                     ▓██▓██     ORIGINATED FROM -------
   ░██▓██▒░                   ▓███▓██▓▒░    WWW.THEISOZONE.COM
    ▒█████▒                   ████████████       
                                  ▒█▓█▓███  BIGUPS TO JAMBO!


The Atari 7800 ProSystem was originally scheduled for release in late 1984,
as the follow-up to Atari’s misguided 5200 SuperSystem, but didn’t see
release until 1986, when it retailed for approximately $140 (USA). Instead
of competing with comparatively weaker systems like the 5200 and Coleco’s
ColecoVision, the later release date for the 7800 brought direct competition
from the more robust Nintendo Entertainment System (NES), released in late
1985, and the Sega Master System (SMS), which, like the ProSystem, was
released in 1986.

In late 1984, despite having had successful showings at trade events, an
extensive and enthusiastic preview in one of the top video and computer game
magazines of the day (Electronic Games), retail orders already taken, and
warehouses full of stock, Atari management decided to shelve the system and
its launch games in favor of their computer line when it became apparent to
them - and seemingly everyone else in the industry - that the videogame
depression had become an irreversible crash. Also put on the shelf was a
redesigned Atari 2600 (VCS), dubbed the Atari 2600jr, due to its diminutive
size. These moves have often been criticized in hindsight, but for those
around at the time, it was clear that videogames were being supplanted by
low cost and powerful personal computers as the more flexible game machines
of choice, and a game system in the traditional sense simply wouldn’t be
financially sustainable.

All this changed in 1985, however, when Nintendo test marketed their
successful Japanese game system in America, the Famicom (short for Family
Computer), as the redesigned NES. Interestingly, Nintendo originally
approached Atari in early 1984 about marketing and distributing the Famicom
in America, but many factors, including management changes and the rapid
decline of the videogame industry, led Atari to pass on the opportunity and
force Nintendo to partner with Worlds of Wonder (the makers of Teddy Ruxpin
and Laser Tag), and eventually go it alone. With a full product roll-out and
clever marketing, by 1986, Nintendo caught the buying public’s fancy and
rejuvenated the videogame market. Atari, and soon Sega, took notice of
Nintendo’s success and quickly released systems of their own to try and
capitalize on Nintendo’s momentum.

Atari, with no real interest or time to develop new technology, decided to
take the Atari 7800 and its existing software that was warehoused and
release the system as-is. Unlike the NES, which was seemingly full of new
ideas, the 7800’s deployment strategy was straight out of 1984, as were the
initial games. The cartridge included with the 7800 system, Pole Position II,
looked primitive and simple in comparison to one of the NES’ included titles,
the now legendary Super Mario Bros. Surprisingly, around the same time,
Atari also released the 2600jr for $50 (USA), supposedly as the system for
gamers on a budget, despite the fact that the 7800 was fully backwards
compatible, with the ability to utilize nearly all existing 2600 software
and peripherals.

With lack of an innovative initial line-up of games, retailer indifference,
absence of any real third-party software support due to Nintendo’s infamous
contracts, and lackluster marketing, the 7800, despite eventually selling a
few million systems, never really caught on. To further add confusion to
Atari’s renewed videogame initiatives, a third system, the XEGS (XE Game
System), a console-centric Atari 8-bit computer, was released in late 1987,
complete with keyboard and an Atari 2600/7800 compatible light gun, bringing
the company full circle to their original vision with the failed 5200, but
further removing company and development resources from the 7800.

As described earlier, the Atari 7800 came bundled with a Pole Position II
cartridge and one controller—a digital joystick with two side buttons
similar in shape to the Atari 5200’s analog controllers, but having no
keypad. Atari kept the design simple, which had worked well for the Atari
2600’s controllers, but the build quality was not as high, and some found
it uncomfortable. The 7800’s single joystick controller contrasted sharply
with the then revolutionary NES and SMS gamepad designs, but, for the
European release of the ProSystem, Atari instead packaged two of their own
interpretations of a gamepad in with the system, as well as built Asteroids
directly into the console’s memory. Unfortunately, the original
configuration in North America remained the same in that region throughout
the rest of the system’s production cycle. In fact, the NES, and eventually
the SMS, were available in various interesting boxed configurations,
including those with light guns and various other peripherals, while the
7800 never came out with anything comparable, eventually only going as far
as releasing a few compatible games for use with the XEGS light gun.
Ironically, Atari had plenty of exciting peripherals either developed or in
development, such as a keyboard add-on and high score cartridge, but Atari’s
management decided each time to pass on a release.

One of the major criticisms – perhaps unfairly – of Atari’s 5200 when first
released, was the fact that it wasn’t backwards compatible with the most
popular system of the day, their own 2600. Atari rectified this situation by
designing the Atari 7800 from a base of 2600 technology, providing almost
perfect backwards compatibility, with the few inconsistencies due to several
minor 7800 production revisions over the years. A type of encryption key was
used to determine whether software should run in the system’s 7800 or 2600
modes, and also acted as a way to ensure only authorized software ran on the
system, something not possible on prior Atari consoles. While Atari,
unfortunately, did not update the 7800’s base sound capabilities beyond the
2600’s level, there was an ability to add a custom sound chip - the Atari
5200’s excellent “POKEY” - internally to a cartridge to enhance audio,
usable either by itself or in conjunction with the built-in sound processor.
Atari did update the graphics and other functions internally within the 7800
via several new chips, the most important of which was the “MARIA”, which
could allow over 100 objects on-screen at one time and provided for very
stable, flicker-free images, particularly in comparison to the competition.

Much the same as Atari’s management refused to release any peripherals for
the 7800, and split already limited company resources across two other
consoles and several different computers, an executive decision was made to
keep cartridge RAM sizes small to minimize costs. Unfortunately, this in
turn limited how advanced games could become, creating unfavorable
comparisons to both NES and SMS software, which were under no such
restrictions. In spite of this, a few games did eventually get released that
demonstrated the ProSystem’s potential and created more favorable
comparisons, albeit too late to make a difference in the hotly contested
marketplace of the mid- to late-80s. As for the 7800’s outdated internal
sound technology, only two games implemented the POKEY chip option, creating
too few examples of the system’s extended audio capabilities. In short,
these limited uses of the system’s power, combined with the fact that many
Atari 2600 games were also labeled for use on the 7800, gave many the false
impression that the system wasn’t competitive.

The 7800 ProSystem’s history, like many Atari consoles, is that of a system
whose full potential was never realized. Atari’s management was responsible
for many of the system’s implementation blunders, but ultimately, the 7800
was a victim of bad timing, first with the 1984 videogame crash, and second
going up against Nintendo and their eventual greater than 90% share of the
videogame market, and all the industry influence that that entails.

While it will probably never have the sizable hobbyist communities of the
2600 or 5200, there nevertheless is a growing movement for new developments,
which bodes well for collectors, as the system and a lot of its software is
still fairly easy to locate on the used market. Despite some difficulty in
finding original working two-button controllers, unlike the 5200, there are
readily available third-party solutions, and many of the games use standard
single-button 2600-style controllers anyway. This type of controller is
always easy to find, and even SMS and Sega Genesis/Megadrive controllers
work for all single button games.

Information on this page has been sourced from Armchair Arcade.

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(1 Comments) Latest comment was 6 days ago
Amagner View Profile
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6 days ago
Download link doesn't work for me.
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