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Atari 2600 complete and merged [Verified] Update Information
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complete and verified romset!!

compiled for the Isozone!!

this is a setup for the pc, but roms can be used in any other emulator you can think of!


Code: Select all
                        ░ ░                       
                      ▓▓▓▓▓▓▓░                   
                    ░██▓▓▓▓▒██▓                   
                    ██▓▓████▒▒█▓                 
                   ▒█▓▓▓█▓▒█▓ ██                 
                  ▒█▓▓▓▓█  ░ ▓█                   
                 ▓█▓▓█▓▒▓░░ ▒█                   
               ░██████▓░ ░▓██▒  REVIVE RETRO PROJECT
            ▒▒███▓▓▒░░▓█▓░▒▓██   ---PRESENTS---
          ░▓█████▓░    ▓██▓▒▓██                 
           ░▒████▒░░  ░▓▓▓▓▓█▓█░   VERIFIED COMPLETE ROMSET
              ▓█▒░   ░▒█▓▓▓▓▓▓▓█    FOR ATARI 2600 SYSTEM
               ▒░  ▒▓███▓▓▓▓▓██▓                 
              ▓░ ░▒████████████░    THIS SET HAS BEEN VERIFIED
            ░▒▒░░▒███████▓▒▓█▓▒░      TO BE 100% COMPLETE
           ▒▒░▒▓   ▓▓▒▒░░░░░  ▓▓▒▒░               
          ▒░░░▒░    ▒░░░░░     ▒▓▒  ░    EVERY ROM FILE IS INCLUDED
        ▒██▓██░    ███▓▓▒▓░▒    ▒▓▒░░▓▒   FOR THIS SYSTEM,
       ▒█▓▓██░     ███████▓▓▒    ▒████▓░        YOUR HUNT IS OVER!
  ░▓▒▒▒█▓██▒      ▓█▓▓▓▓▓███▓     ░▒████▓░    ░   
░░▒▒▓████▓       ▒███▓▓▓▓▓▓█▓        ▓█████████▒▒▒
   ░▒███         ███▓▓▓▓▓▓▓▓▒          ░████████▒
     ░          ▒██▓█▓▓▓▓▓██▒             ▓▓▓▒   
                ███▓▓█▓▓▓▓▓██░                   
                ░████▓▓▓▒▒▒▓█▒                   
                 ░█▓█▓▒▒░░ ░▒░   ALSO LOOK OUT FOR OUR TOP
                 ░█▒▓▒▓▓▒▒▒░░   50 PACKAGES!
                 ▓▓▓▓▓▓▓▓▒▒▒░▒                   
                 █▓▓▒▓▓▓▓▓▒▒▒▒░  DESIGNED FOR THOSE WHO
                ░▓▓▓▓▓▓▓▓▓▓▒▒▒▒   PREFER THE BEST OF TITLES
                █▓▓▓▓▓▓█▒█▓▓▓▒░░   A PARTICULAR PLATFORM HAS
               ░▓▓▓▓▓▓█░  █▓▓▓▒░   TO OFFER!
               █▓▓▓▓▓▓█    ▓▓█▓▒▒                 
             ░▓██▓▒▓▓█░    █▓▓▓█▒  THIS COMPILATION WAS THE
           ▒█▓▒▒▓▓▓██░     █▓▒▓█▒  WORK OF SPPV,ELEKTRODOG
         ░█▓░░▒▓▓█▓▓       █▓▓▓▓▒   AND JACKYBOY.
        ░██▒░▒▓██░         █▓▒▒░▒░               
       ▓█▓▓████▒           █▓▓▒▒▓░  HOPEFULLY YOU ENJOY IT!
      ▒█▓████▓░            ████▓█░               
     ▓█████▒░              ▒██▓▓▓▓               
 ░▓███▓██▒                  ▒███▓█░               
 ████▓██                     ███▓█               
 ████▓██                     ▒███▓▓   HOWEVER OR WHEREVER YOU
  ▒█▓▓▓█                      ▓██▓█░   OBTAINED THIS PACK IT
   ▓█▓██░                     ▓██▓██     ORIGINATED FROM -------
   ░██▓██▒░                   ▓███▓██▓▒░    WWW.THEISOZONE.COM
    ▒█████▒                   ████████████       
                                  ▒█▓█▓███  BIGUPS TO JAMBO!

HISTORY -----

Released October 1977 in the USA at a price of US$199.99, the Atari Video
Computer System (VCS) was the first successful video game console to use
interchangeable cartridges rather than having one or more games built into
internal ROM chips. The system came bundled with a Combat cartridge, 2
joysticks, the Paddle controller, power cable and RF modulator. About 6
additional games were available for purchase.

The system was developed by Atari's Cyan Engineering - a group of engineers
formed in 1975 to research next-generation video game systems. They had
developed a working prototype named "Stella" which, unlike earlier machines
(that used custom logic to play a limited amount of games), was a
combination of a complete CPU (an MOS Technologies 6507, a cut-down version
of their 6502 microprocessor) combined with a display and sound chip, which
they named TIA (Television Interface Adaptor). The 6507 processor included
less memory pins than the 6502 (13 instead of 16) so it could fit into a
smaller 28-pin package. This was an important factor in the cost of the
system and because of the high cost of memory at the time, the small 4KB
memory space was not going to be all used anyway. Atari got a deal on 24-pin
connectors for the cartridge socket and therefore limited the games to 2K.

The design for the VCS was not originally going to be cartridge-based, but
they realised they could place games onto cartridges essentially for the
price of the connector and packaging after seeing the "fake" cartridge
system used in the Magnavox Odyssey.

In August 1976, Fairchild unexpectedly released their own cartridge-based
system, the VES (Video Entertainment System), beating atari to it. Atari's
Stella was not yet ready for production - they needed to get a move on with
it before other companies copied Fairchild and oversaturated the market with
such consoles (much like the copycat efforts that occurred after the
released of the Pong system). Atari did not have the cash-flow to speed up
the production of Stella. Head of Atari, Nolan Bushnell, sold the company
the Warner Communications in 1976 for US$28 million with the promise that
Stella would be completed as soon as possible.

Chip designer, Jay Miner, was hired to help in the development and managed
to condense the entire TIA into one single chip. After debugging, the system
was ready to be shipped. By this time, the development had cost about US$100
million.

Atari named the system the Video Computer System (VCS) in direct competition
with the VES, which Fairchild renamed to the "Channel F" after learning of
Atari's naming. 1977, when the VCS was released, was not a good time for
video game systems as the market experienced a crash after it had been
previously oversaturated with Pong clones. People had had enough of video
games and did not take much notice of the VCS. As a result, Atari sold only
250 000 VCS systems that year and 550 000 in 1978, leading to further debt
and the requirement for more support from Warner. This led to disagreements
between Nolan Bushnell and Warner's president Steve Ross, causing Bushnell
to leave the company in 1978 in the hands of Ray Kassar.

It wasn't until later that year and into the following year that the VCS
began to gain massive popularity as gamers started to realise this system
had far greater potential than Pong systems and programmers learned how to
push the system's hardware capabilities. Fairchild had already given up by
this point, leaving Atari with virtually no competition in the market. Over
1 million consoles were sold in 1979 and the VCS (which had, by now, been
renamed 2600) was the most popular Christmas present that year.

The system's popularity continued to grow after the release of Taito's
arcade hit "Space Invaders" on the system in May 1980, generating sales
of a further 1 million units. Atari grossed more than US$2 billion in
profits in 1980 and over the next 2 years the 2600 continued to sell well
with almost 8 million units sold in 1982.

During this time, Atari grew larger and expanded its R & D divisions until
they were one of the largest in Silicon Valley. Much of their R & D budget
was spent on obscure projects, many of which were never released. One of
these, which was released, was the Master Module, which allowed "online"
play. Retailing for US$49.99, the module allowed gamers to download games
through their telephone line for a hook-up fee of US$15 and US10 cents per
game or US$1.00 per hour.

Atari also attempted to bring out newer consoles with little success,
however, their 8-bit home computers sold fairly well. Warner were still
happy nonetheless. The 2600 continued to sell extremely well and Atari was
generating more than half of the company's income.

Many of Atari's programmers became disgruntled with the company for not
crediting them for their game development work. Some programmers began
hiding their names or initials within the games ( known as an "easter egg")
but many of them left to form their own companies. Activision, formed in
1980, would be one of the more well-known of these companies, producing
games for the 2600 that often grew more popular than those Atari's own
games. Atari's attempts to block third party games in court failed,
resulting in more companies, such as Coleco and Imagic, getting in on the
act too.

In 1983, the video game market in the USA experienced another crash. There
were many factors that may have contributed to the crash including the
belief of many people that home computers would take the place of video
game consoles. Another contributing factor is likely to have been the
public disappointment in some of the Atari 2600's game titles of the time.
One of these disappointments was the arcade port of "Pac-Man", which was
almost nothing like the original. Unsold stock of this cartridge reportedly
filled the land fill in New Mexico along with other unsold disappointments
such as "E.T. The Video Game".

During the 1983 crash, Atari was losing up to US$10 000 per day due to its
growth in previous years. Warner sold the company to Commodore International
in 1984.

Commodore founder, Jack Tramiel, wanted to focus more on home computers and
released a smaller, cost-reduced version of the 2600 in 1986. A resurgence
in game development from both Atari and third party developers kept the
system alive for another few years. The 2600 continued to sell in North
America and Europe up until 1989 and until the early 1990s in Asia and
Australia, where HES continued to release third party titles.

In the Atari 2600's lifetime, it is estimated that 25 million systems were
shipped and its video game library numbers around 900 games. It was also
the subject of a number of clone systems - even decades after the system
was released a number of plug and play TV games were made that simulate the
2600's electronics and includes a number of ROMs built in. The 2600 is still
a popular for hobbyist developers who continue to make new games.

Information on this page has been sourced from Console Database.



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Comments
(3 Comments) Latest comment was 2 years ago
Rafa2ISO View Profile
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5 years ago
Thank you very much man.
bobdole View Profile
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5 years ago
LOL, [tens of?] thousands of roms, and less than 6MB... thanks!
FFTHEWINNER View Profile
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2 years ago
DAMN!!! Complete romset less than 6MB 0_0. Thanks man!
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