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THE KING OF FIGHTERS 99: DREAM MATCH [SELFBOOT] NTSC-J Update Information
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As requested, here is the Japanese version of King of Fighters Dream Match '99. The music tracks were taken from CDC/DEPROGRAMMER's USA release since the editing and fading was done so superbly. The rest of the data was taken from the imported Japanese GDROM image.

"One interesting thing I noticed in the American cinematic that was different from the Japanese version was the scene with King. In the Japanese disc, King is shown in mid-shot, throwing a glass of red wine playfully towards the screen.

In our version, all you're treated to is a quick close-up of King's face, and then a reverse-negative effect before she can do anything but look. It's strange, but true. I guess the impressionable youth of America can't handle the suggestion of an alcoholic beverage being consumed by one of the female leads. Even stranger is the fact that all of Mai's world famous bouncing is still here. Half-naked woman with bouncing breasts; Okay. Three second shot of a glass of wine. Heinous. Go figure.

Also new to the Dreamcast rev are the polygonal backgrounds. Most of them are used in such a way that, besides a little sparkle, you don't even notice they aren't
two-dimensional. Some however are a little glaring (The boats in the Korea stage) while others are used quite effectively, (Rugal's backdrop, complete with realistic sharks in the glass behind him!). On the whole, the redone backgrounds are pretty cool looking and a step up from the old animated ones. Other added visual goodies not used before include the faces in the corner next to the power bar shaking when your character is hit, and shading on the power bars themselves. These new details make the game seem a bit sleeker than before, and the fact that none of the animation from the arcade is missing only ups the ante further."

Unfortunately, there is no VGA box support.

Although this is a Japanese import, it is multi-language. You can change the game between English, Spanish, Portuguese and Japanese from the game options.

Ripped: Nothing (see below)
Downsampled: Intro Video (used VBR), Music Tracks edited
Source: GDROM Image

-Selfboot
-Created with DJ 4 (.cdi format)
-GDROM file order (except the intro video which was placed closest to the start of the data track in order to push game data further out)
-Optimized for 80 min CDs
-Audio/Data format


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